
Master of Science in Gamified Reality Applications for Real-world Challenges and Experiences (GRACE)
DURATION
4 Semesters
LANGUAGES
English
PACE
Full time
APPLICATION DEADLINE
30 Jun 2025
EARLIEST START DATE
Sep 2025
TUITION FEES
EUR 727 / per year *
STUDY FORMAT
On-Campus
* for students from third countries; EUR 3,000 + student union - fee per year
Introduction
Are you a creative problem-solver with a Bachelor’s Degree in Game Design, Information Technologies, or a related field? Do you have solid programming skills and a passion for applying Extended Reality (XR) and gamification in innovative ways across different sectors? If so, GRACE could be the perfect next step in your academic journey.
Gallery
Admissions
Curriculum
Course Contents
GRACE - Gamified Reality Applications for Real-world Challenges and Experiences is an innovative Joint Master Programme led by a consortium of partners belonging to the European University Alliance E3UDRES2 designed to master the art and science of Extended Reality (XR) and gamification for enhanced learning experiences.
This interdisciplinary programme focuses on developing advanced XR tools that are revolutionising professional education, training, and skill development across healthcare, education, and industrial sectors.
Semester Breakdown
The integrated mobility path linking three European countries promises a magnificent lifetime experience and a unique opportunity to build an extensive professional network to start a career.
Within GRACE’s integrated mobility concept, you will complete:
1stsemester at St. Pölten UAS in Austria
Focused on the fundamentals of XR and gamification, you will begin with a basic bootcamp and move on to concept development and preliminary design work, setting the stage for your GRACE journey.
2ndsemester at Saxion UAS in The Netherlands
Dive into specialised courses in game design principles and educational methodologies to learn how to transform traditional content into engaging, interactive experiences.
3rdsemester at Vidzeme UAS in Latvia
Adopting a more technical focus, you will develop high-fidelity prototypes, engage in user testing, and begin to understand the business side of bringing an XR product to market.
4thsemester at one of the three locations
This is the stage where you will refine your product for implementation. It involves polishing, evaluating, and the writing of a thesis that will demonstrate your entrepreneurial and scientific skills to potential employers.
Core Learning Outcomes
- Design & Innovation: You will start with basic XR principles and user-centred design, before moving on to advanced application crafting.
- Didactics & Gamification: Learn to apply and extend game design strategies to create impactful educational and training experiences.
- XR Development & Implementation: Deepen your programming prowess as you develop sophisticated XR applications and bring them to life.
- Evaluation & Dissemination: Fine-tune your ability to critically assess and effectively communicate the significance of your XR projects to various audiences.
Career Opportunities
Recent advancements in technologies like Extended Reality (XR) are profoundly shaping our learning processes and skill acquisition. XR applications, whether in simulated or real environments for training, therapy, education, or entertainment, have seen a significant surge.
Key focus areas include:
- Health
- Industry
- Education
- Green Initiatives
- Art & Design